| Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. Battleship PVP Viability - in Player Features and Ideas Discussion [original thread]
How big EHP would battlesips need at their current price range before they would be worth their slow pace?
- by Ronny Hugo - at 2015.01.30 04:01:05
|
2. Getting people out of NPC corporations - in Player Features and Ideas Discussion [original thread]
Kicking you from corp in your vacation so when you come back you can't fly t3's anymore. Would be priceless.
- by Ronny Hugo - at 2015.01.30 03:56:39
|
3. Changing sentry usage role. - in Player Features and Ideas Discussion [original thread]
I have all the drone skills to level V (even fighter bombers V) and all the racial specializations at IV, so take it into account when I say: Remove drones. We just can't afford to run drones in big battles, unless the nodes suddenly gets a huuuuu...
- by Ronny Hugo - at 2015.01.30 03:47:40
|
4. Rationalising the skill training & implants sytem - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: A different implentation to the usual posts but I'd still say no. If implants make a player risk averse then they bought the wrong ones. The cost of the implants provide the risk balanced by the reward of higher SP/hr...
- by Ronny Hugo - at 2015.01.30 03:15:35
|
5. Grief tactics case - in Player Features and Ideas Discussion [original thread]
Moon Rabit wrote: You guess are misplace simple this annoying when you die in shuttle in hi-sec and resapwn 60J in deep 0.0 The whole idea behind Eve is that nowhere is absolutely safe. This makes it exciting, and when you get to your destina...
- by Ronny Hugo - at 2015.01.17 03:26:04
|
6. Shield slave implants? - in Player Features and Ideas Discussion [original thread]
LUMINOUS SPIRIT wrote: Ronny Hugo wrote: I can't seem to find a set of implants that give a bonus to shield HP so I'm guessing there isn't any. So my idea is that there should be a set of implants (low, mid and high grade) that improve shiel...
- by Ronny Hugo - at 2015.01.17 03:01:07
|
7. So can't my extraordinarily advanced spaceship plot a way out? - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: Speaking of bounding spheres and 'bumping' (a lame mechanic in my opinion), shouldn't ships at least have mass? Why would my tiny little frigate be able to bump and move a much more massive ship? Shouldn't I be the one t...
- by Ronny Hugo - at 2015.01.16 14:47:30
|
8. Grief tactics case - in Player Features and Ideas Discussion [original thread]
Let me guess, you put cargo expanders on the freighter instead of a tank (known as anti-tanking), and then you put all your wordly possessions in it, and autopiloted from Amarr to Jita, and then you're upset about someone doing the insanely profit...
- by Ronny Hugo - at 2015.01.16 14:37:20
|
9. Ship Painting/Customization - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: Serendipity Lost wrote: BUMPER STICKERS WE WANT BUMPER STICKERS!!!!!!! I'd be more interested in battle scars. And corporate logos. I've always been fascinated by the idea that battle-scars are good, "right here...
- by Ronny Hugo - at 2015.01.16 14:32:04
|
10. Shield slave implants? - in Player Features and Ideas Discussion [original thread]
I can't seem to find a set of implants that give a bonus to shield HP so I'm guessing there isn't any. So my idea is that there should be a set of implants (low, mid and high grade) that improve shield HP.
- by Ronny Hugo - at 2015.01.16 14:24:50
|
11. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
BugraT WarheaD wrote: Maybe having the hability to name a contract will be nice. For example, when I make dozens of contracts with pre-fitted ships form my corp, all contracts are named [Multiple Items]. It's boring, why shouldn't I be able to ...
- by Ronny Hugo - at 2015.01.15 19:07:58
|
12. Sovereignty limit... - in Player Features and Ideas Discussion [original thread]
Workaround: Split your holding corp into several corps in several alliances, each holds one region of sov, all blue to the main alliance corps and red to the enemies. Now we have the exact same situation, only its more tedious. The game should be...
- by Ronny Hugo - at 2015.01.15 18:58:35
|
13. Nestor need some love. - in EVE General Discussion [original thread]
Drop the LP required to get a BPC and I think we have a solution. Its a nice ship if a gang can afford to lose a fleet of them.
- by Ronny Hugo - at 2015.01.15 18:54:00
|
14. Null Player Stations -> Needs easy way to remotly see if you can ... - in Player Features and Ideas Discussion [original thread]
Gil Arthie wrote: Wouldn't it be wonderful if you could go to your map, and see if a player station in null was accessible or not? I don't see any reason why this shouldnt be possible. +1 this.
- by Ronny Hugo - at 2015.01.15 18:52:01
|
15. So can't my extraordinarily advanced spaceship plot a way out? - in Player Features and Ideas Discussion [original thread]
FoxFire Ayderan wrote: How many times have you been caught with your ship doing the slow brain-damaged dance trying to get out of some tight spot (say a debris field, asteroids, close proximity to a space station)? Why can't the piloteer of...
- by Ronny Hugo - at 2015.01.15 18:50:59
|
16. Option of hiding who the booster is on the fleet window. - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I'm going to put in my +1 for the average fleet member not being able to just easily see who the booster is. If you want to headshot the booster, then do your proper job as a spy and figure it out. The rest of the hierar...
- by Ronny Hugo - at 2015.01.15 18:48:17
|
17. Option of hiding who the booster is on the fleet window. - in Player Features and Ideas Discussion [original thread]
This isn't a thread about removing off-grid boosters. Make your own thread for that.
- by Ronny Hugo - at 2015.01.14 20:36:11
|
18. Option of hiding who the booster is on the fleet window. - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Ronny Hugo wrote: Foxicity wrote: Any 250 man fleet that has the booster on-field is doing it wrong. You want to keep a DD'ing erebus off grid? Playing "spot which Erebus is the booster" vs a fleet of titans ...
- by Ronny Hugo - at 2015.01.14 20:34:26
|
19. Option of hiding who the booster is on the fleet window. - in Player Features and Ideas Discussion [original thread]
Foxicity wrote: Any 250 man fleet that has the booster on-field is doing it wrong. You want to keep a DD'ing erebus off grid?
- by Ronny Hugo - at 2015.01.14 20:26:21
|
20. Option of hiding who the booster is on the fleet window. - in Player Features and Ideas Discussion [original thread]
The booster gives bonuses to the entire 250 man fleet, thus headshotting the booster and whoever becomes booster after the booster is dead, is pretty much the deciding factor in many engagements. However it would be nice if the booster could be hi...
- by Ronny Hugo - at 2015.01.14 18:50:26
|
| Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
| First page | Previous page | Next page | Last page |